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stopn't

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Devlog

  • Physical Flow
    July 14, 2020 by ktyl
    1
    #physics, #racing, #gamejam, #graphics, #smooth, #unity
    I've been asked a lot about how we made the controls in Stopn't. As always in game dev, the answer is smoke! Smoke and mirrors! When considering a racing game, the important things to consider are the... Continue reading
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