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Devlog
Submission to GMTK Game Jam 2020
stopn't
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Devlog
Physical Flow
July 14, 2020
by
ktyl
1
#physics, #racing, #gamejam, #graphics, #smooth, #unity
I've been asked a lot about how we made the controls in Stopn't. As always in game dev, the answer is smoke! Smoke and mirrors! When considering a racing game, the important things to consider are the...
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